Channel started January 8th, 2008

Online tracking started January 20th, 2008

Fortress-Forever
#TFC.Pickup
#FF.Pickup

Search Results

1636 matching pickups found

Displaying results 1621-1630 of 1636
2008-09-08 19:27:00 Admin: VinnytheCrystalBoss Mode: pool Map: ff_shutdown2 Number of Players: 10 Team 1: M|Virus, hash-mechanic, VinnytheCrystalBoss, Fella|Killu, tres Team 2: SiSCoS^Snipaking, GrImAcE, Mnemonik, Cloud, UMAD 2008-09-08 18:53:00 Admin: SiSCoS^Snipaking Mode: pool Map: ff_congestus Number of Players: 10 Team 1: Mnemonik, Fella|Killu, GrImAcE, Cloud, SiSCoS^Snipaking Team 2: VinnytheCrystalBoss, hash-mechanic, tres, M|Virus, UMAD 2008-09-08 16:56:00 Admin: VinnytheCrystalBoss Mode: pool Map: ff_blis_2fort Number of Players: 10 Team 1: tim_, GrImAcE, Unreal, thumper, UMAD Team 2: Titan-, Orpheus66, BananaHammock, Shadow00Caster, Fella|Killu 2008-09-07 18:43:00 Admin: SiSCoS^Snipaking Mode: pool Map: ff_openfire Number of Players: 6 Team 1: needclan|deusy, GeoK, GrImAcE Team 2: VoiD, Rockwell`, SiSCoS^Snipaking 2008-09-06 22:04:00 Admin: crystaLcity|EGL Mode: pool Map: ff_? Number of Players: 6 Team 1: crystaLcity|EGL, MonoXideAtWork, rodox Team 2: apy, GrImAcE, luudes_ 2008-09-06 21:16:00 Admin: crystaLcity|EGL Mode: pool Map: ff_monkey Number of Players: 6 Team 1: crystaLcity|EGL, GrImAcE, rodox Team 2: apathy, yomomssnatch, MonoXideAtWork 2008-09-06 20:29:00 Admin: crystaLcity|EGL Mode: pool Map: ff_openfire Number of Players: 6 Team 1: rodox, volt, Features- Team 2: crystaLcity|EGL, GrImAcE, yomomssnatch 2008-09-05 16:44:00 Admin: VinnytheBoss Mode: pool Map: ff_siden_b2 Number of Players: 6 Team 1: ^BlinD^, Fella|Killu, Fella|VinnytheBoss Team 2: GrImAcE, Unreal, rodox 2008-09-04 17:29:00 Admin: MonoXideAtWork Mode: pool Map: ff_siden_b2 Number of Players: 6 Team 1: MonoXideAtWork, needclan|deusy, GrImAcE Team 2: Features-, Fella|Killu, rodox 2008-09-04 14:35:00 Admin: Fella|Killu Mode: team Map: undecided Number of Players: 6 Team 1: Fella|Killu, SiSCoS^Snipaking, Fella|VinnytheBoss Team 2: GrImAcE, Unreal, Cloud