Open for joining teams
Open for creating teams
Season Start Date: April 4th, 2009
Number of Preseason Matches: 1
Number of Regular Season Matches: 12
Max Players Per Team: 8
Open for joining teams
Open for creating teams
Season Start Date: April 4th, 2009
Number of Preseason Matches: 1
Number of Regular Season Matches: 8
Max Players Per Team: 3
Open for joining teams
Open for creating teams
Season Start Date: April 4th, 2009
Number of Preseason Matches: 1
Number of Regular Season Matches: 8
Max Players Per Team: 3
The FFPL 4v4 division was created to offer an active and competetive league for the enjoyment of the FF community in a format not offered by other leagues. The following rules are to be adhered to by all league participants.
Match schedules are posted each SUNDAY night. Match days and times are OPEN, meaning teams are to agree upon a day and time to play. You have until the following SUNDAY NIGHT to play the match and it must be reported by that SUNDAY NIGHT. If no match day/time can be agreed upon by either team, the match must be played at 9PM EST on SUNDAY NIGHT.
Matches are four (4) 15 minute rounds with an optional ten (10) minute break in between rounds 2 and 3. Teams switch between offense and defense each round. Matches are to start within fifteen (15) minutes of the agreed upon start time. Team leaders are required to contact their opponents within a reasonable time after the schedules are posted to determine an auspicious match time and exchange server information. Leaders must be contacted via IRC, either through the clans channel or through #FF.PL.
Teams may reschedule a match date and or time. Team leaders wishing to reschedule must contact the opposing teams leader at least a day in advance. Teams having trouble rescheduling a match need to contact an official for assistance.
At the completion of the match a team leader must submit the final scores.
Intentionally reporting false or erroneous scores may result in having the match overturned (regardless if the match was played or not). If you know you have reported a match score incorrectly contact an official.
Teams that cannot field the required minimum number of members within fifteen (15) minutes of the scheduled match time will receive a forfeit loss. Three forfeit losses by a single team will result in that team being suspended for the remainder of the season.
All players steam id's need to be on the teams roster for which they are playing. Playing unrostered players without the express permission of the opposing teams leader(s) will be subject to dispute and possible penalty. Rosters are not to be changed on the agreed upon match day. Rosters may have a maximum of EIGHT (8) players on them at any time.
Vulgar player names must be changed at the request of any member participating in a match. If a member is found to be using a handle that is deemed offensive after being asked to have it changed by an official, that member will be issued a warning. A second violation will result in that player being suspended from match play for a period of Two (2) weeks.
Team leaders are in control of all aspects of the team, and have an obligation to not only himself but to the other members on the team to perform and lead. Team leaders have the right to add or remove members on his team at any time during the roster unlock period.
Team leaders may be removed from their position if the majority of the active roster agrees. Players who feel that their leader(s) is unfairly removing their team from the league may choose to dispute this action and control of the team may be be transferred to another team member. League officials need to be contacted via IRC pertaining to any such instances.
Match servers MUST be 66 tic rate. Servers with poor performance may be deemed unsuitable for match hosting at an officials discretion. Teams may contact a league official if they feel the server on which they are playing is not capable of reliable performance.
The current FFPL_4v4.cfg configuration file is required to be executed for match play.
The "HOME" team is the team listed on the LEFT side of the schedule. The "HOME" team has the right to determine what server they wish to play on first. ALL teams are required to play one (1) half as OFFENSE and one (1) half as DEFENSE. BOTH teams have the RIGHT to play one half on their server.
If a server crashes during any "LIVE" event match, all rounds fully completed will count towards the final score. Any uncompleted matches crashing with less than 3 minutes remaining will be replayed with the remaining time as the mp_timelimit. This rule will continue to stand in the event of a second server crash. If a server crashes a second time during a round, the other teams server should be used for the remainder of the round.
NO spectators are allowed in a match server while a match is underway with the exception of league officials. Any person interested in watching matches should do so via source tv.
Class restrictions as per ffpl_4v4.cfg 1 Engi max.
Yard defense is unrestricted in FFPL 4v4. Defense inside the enemy base is prohibited unless a flag is involved.
All matches are to be played with a minimum of four (4) players per team, each round. No team will be allowed to play with less than the required minimum number of players unless the match has already started and a player has dropped. If a team cannot meet the minimum player requirement after the first round, the match will be counted as a forfeit loss.
In the event of a tied score after both rounds are completed, sudden-death overtime rounds will be played. Each round will be played until the offense captures a flag (or dets an objective, such as on ff_bases). Once the offense scores, the time will be noted (by screenshots or by server logs) and the teams will switch. The team with the fastest time of the first points scored will be the winner. Each round will have a timelimit of 15 minutes. If no points are scored in either round, the match will go into double-overtime where the same rules apply. The offensive team of each round will have the right to choose which server that round is played on.
All members are required to uphold and observe a universal level of sportsmanship. Any unsportsmanlike action which includes but is not limited to (Racism, Profanity, Rude Acts, Vulgar Acts, Acts of Belligerence, and Disrespect of an Official) may be reviewed and are grounds for dispute.
MM1 (public chat) during the game is reserved for team leaders. Abuse of MM1 during a match is grounds for a dispute. Unsportsmanlike dialog constitutes abuse of MM1.
After finishing the first round of the match, teams are allowed an optional ten (10) minute break. If a team fails to show up in the agreed upon server or fails to have the required minimum number of players, that team will forfeit the remaining round.
Once a half is deemed LIVE, teams are NOT allowed to restart the round.
Player substitutions are allowed at anytime during the match. A player is only allowed to join the dedicated server AFTER the player whom he/she is substituting for has left the server. Failure to do so and allowing a reasonable advantage may result in a loss of rounds. Teams should have back-up players ready to join if a player gets disconnected or lags out.
Disputes are taken seriously to ensure a fair match environment. Only the Team leaders have the right to dispute a member(s) or team that they feel is in violation of the rules. All disputes must be filed within twenty-four (24) hours of the completion of the match. A match must be reported regardless of whether a dispute is being filed. If the dispute is filed after the twenty-four (24) hour period, the dispute will be disregarded. Disputes will be handled before the following weeks schedule is released if possible.
It is illegal to intentionally utilize any game or map exploits. Officials may penalize offending players or teams at their discretion and to a degree deemed appropriate.
Any players caught cheating in a match will be suspended for a minimum of one year. Cheats include aim bots, wall hacks, speed hacks, ESP hacks, or any third party program which modifies game behavior. Officials have the final word on what is deemed a cheat or hack.
Penalties for violating league rules are determined on a case by case basis and range from warnings to suspensions to league wide bans. Multiple or recurring rule violations may result in suspension or permanent ban.
The FFPL 2v2 division was created to offer an active and competetive league for the enjoyment of the FF community in a format not offered by other leagues. The following rules are to be adhered to by all league participants.
Match schedules are posted each SUNDAY night. Match days and times are OPEN, meaning teams are to agree upon a day and time to play. You have until the following SUNDAY NIGHT to play the match and it must be reported by that SUNDAY NIGHT. If no match day/time can be agreed upon by either team, the match must be played at 8PM EST on SUNDAY NIGHT.
Matches are two (2) 15 minute rounds with an optional ten (10) minute break in between. Teams will switch between offense and defense each round. Matches are to start within fifteen (15) minutes of the agreed upon start time. Team leaders are required to contact their opponents within a reasonable time after the schedules are posted to determine an auspicious match time and exchange server information. Leaders must be contacted via IRC, either through the clans channel or through #FF.PL.
Teams may reschedule a match date and or time. Team leaders wishing to reschedule must contact the opposing teams leader at least a day in advance. Teams having trouble rescheduling a match need to contact an official for assistance.
At the completion of the match a team leader must submit the final scores.
Intentionally reporting false or erroneous scores may result in having the match overturned (regardless if the match was played or not). If you know you have reported a match score incorrectly contact an official.
Teams that cannot field the required minimum number of members within fifteen (15) minutes of the scheduled match time will receive a forfeit loss. Three forfeit losses by a single team will result in that team being suspended for the remainder of the season.
All players steam id's need to be on the teams roster for which they are playing. Playing unrostered players without the express permission of the opposing teams leader(s) will be subject to dispute and possible penalty. Rosters are not to be changed on the agreed upon match day. Rosters may have a maximum of THREE (3) players on them at any time.
Vulgar player names must be changed at the request of any member participating in a match. If a member is found to be using a handle that is deemed offensive after being asked to have it changed by an official, that member will be issued a warning. A second violation will result in that player being suspended from match play for a period of Two (2) weeks.
Team leaders are in control of all aspects of the team, and have an obligation to not only himself but to the other members on the team to perform and lead. Team leaders have the right to add or remove members on his team at any time during the roster unlock period.
Match servers MUST be 66 tic rate. Servers with poor performance may be deemed unsuitable for match hosting at an officials discretion. Teams may contact a league official if they feel the server on which they are playing is not capable of reliable performance.
The current FFPL_2v2.cfg configuration file is required to be executed for match play.
The "HOME" team is the team listed on the LEFT side of the schedule. The "HOME" team has the right to determine what server they wish to play on first. ALL teams are required to play one (1) half as OFFENSE and one (1) half as DEFENSE. BOTH teams have the RIGHT to play one half on their server.
If a server crashes during any "LIVE" event match, all rounds fully completed will count towards the final score. Any uncompleted matches crashing with less than 3 minutes remaining will be replayed with the remaining time as the mp_timelimit. This rule will continue to stand in the event of a second server crash. If a server crashes a second time during a round, the other teams server should be used for the remainder of the round.
NO spectators are allowed in a match server while a match is underway with the exception of league officials. Any person interested in watching matches should do so via source tv.
Class restrictions as per ffpl_2v2.cfg 1 Engi max.
Yard defense is unrestricted in FFPL 2v2.
All matches are to be played with a minimum of two (2) players per team, each round. No team will be allowed to play with less than the required minimum number of players unless the match has already started and a player has dropped. If a team cannot meet the minimum player requirement after the first round, the match will be counted as a forfeit loss.
In the event of a tied score after both rounds are completed, sudden-death overtime rounds will be played. Each round will be played until the offense captures a flag (or dets an objective, such as on ff_bases). Once the offense scores, the time will be noted (by screenshots or by server logs) and the teams will switch. The team with the fastest time of the first points scored will be the winner. Each round will have a timelimit of 15 minutes. If no points are scored in either round, the match will go into double-overtime where the same rules apply. The offensive team of each round will have the right to choose which server that round is played on.
All members are required to uphold and observe a universal level of sportsmanship. Any unsportsmanlike action which includes but is not limited to (Racism, Profanity, Rude Acts, Vulgar Acts, Acts of Belligerence, and Disrespect of an Official) may be reviewed and are grounds for dispute.
MM1 (public chat) during the game is reserved for team leaders. Abuse of MM1 during a match is grounds for a dispute. Unsportsmanlike dialog constitutes abuse of MM1.
After finishing the first round of the match, teams are allowed an optional ten (10) minute break. If a team fails to show up in the agreed upon server or fails to have the required minimum number of players, that team will forfeit the remaining round.
Once a half is deemed LIVE, teams are NOT allowed to restart the round.
Player substitutions are allowed at anytime during the match. A player is only allowed to join the dedicated server AFTER the player whom he/she is substituting for has left the server. Failure to do so and allowing a reasonable advantage may result in a loss of rounds. Teams should have back-up players ready to join if a player gets disconnected or lags out.
Disputes are taken seriously to ensure a fair match environment. Only the Team leaders have the right to dispute a member(s) or team that they feel is in violation of the rules. All disputes must be filed within twenty-four (24) hours of the completion of the match. A match must be reported regardless of whether a dispute is being filed. If the dispute is filed after the twenty-four (24) hour period, the dispute will be disregarded. Disputes will be handled before the following weeks schedule is released if possible.
It is illegal to intentionally utilize any game or map exploits. Officials may penalize offending players or teams at their discretion and to a degree deemed appropriate.
Any players caught cheating in a match will be suspended for a minimum of one year. Cheats include aim bots, wall hacks, speed hacks, ESP hacks, or any third party program which modifies game behavior. Officials have the final word on what is deemed a cheat or hack.
Penalties for violating league rules are determined on a case by case basis and range from warnings to suspensions to league wide bans. Multiple or recurring rule violations may result in suspension or permanent ban.
The FFPL Sniper division was created to offer an active and competetive league for the enjoyment of the FF community in a format not offered by other leagues. The following rules are to be adhered to by all league participants.
Match schedules are posted each SUNDAY night. Match days and times are OPEN, meaning teams are to agree upon a day and time to play. You have until the following SUNDAY NIGHT to play the match and it must be reported by that SUNDAY NIGHT. If no match day/time can be agreed upon by either team, the match must be played at 7PM EST on SUNDAY NIGHT.
Matches are two rounds (each to 50 points/kills) with an optional ten (10) minute break in between. Teams will switch between Red and Blue each round. Matches are to start within fifteen (15) minutes of the agreed upon start time. Team leaders are required to contact their opponents within a reasonable time after the schedules are posted to determine an auspicious match time and exchange server information. Leaders must be contacted via IRC, either through the clans channel or through #FF.PL.
Teams may reschedule a match date and or time. Team leaders wishing to reschedule must contact the opposing teams leader at least a day in advance. Teams having trouble rescheduling a match need to contact an official for assistance.
At the completion of the match a team leader must submit the final scores.
Intentionally reporting false or erroneous scores may result in having the match overturned (regardless if the match was played or not). If you know you have reported a match score incorrectly contact an official.
Teams that cannot field the required minimum number of members within fifteen (15) minutes of the scheduled match time will receive a forfeit loss. Three forfeit losses by a single team will result in that team being suspended for the remainder of the season.
All players steam ID's need to be on the teams roster for which they are playing. Playing unrostered players without the express permission of the opposing teams leader(s) will be subject to dispute and possible penalty. Rosters are not to be changed on the agreed upon match day. Rosters may have a maximum of THREE (3) players on them at any time.
Vulgar player names must be changed at the request of any member participating in a match. If a member is found to be using a handle that is deemed offensive after being asked to have it changed by an official, that member will be issued a warning. A second violation will result in that player being suspended from match play for a period of Two (2) weeks.
Team leaders are in control of all aspects of the team, and have an obligation to not only himself but to the other members on the team to perform and lead. Team leaders have the right to add or remove members on his team at any time during the roster unlock period.
Match servers MUST be 66 tic rate. Servers with poor performance may be deemed unsuitable for match hosting at an officials discretion. Teams may contact a league official if they feel the server on which they are playing is not capable of reliable performance.
The current ffpl_snipe.cfg configuration file and base_ffpl_sniper.lua are required to be executed for match play.
The "HOME" team is the team listed on the LEFT side of the schedule. The "HOME" team has the right to determine what server they wish to play on first. ALL teams are required to play one (1) half as BLUE and one (1) half as RED. BOTH teams have the RIGHT to play one half on their server.
If a server crashes during any "LIVE" event match, all rounds fully completed will count towards the final score. Any uncompleted matches crashing with less than 3 minutes remaining will be replayed with the remaining time as the mp_timelimit. This rule will continue to stand in the event of a second server crash. If a server crashes a second time during a round, the other teams server should be used for the remainder of the round.
NO spectators are allowed in a match server while a match is underway with the exception of league officials. Any person interested in watching matches should do so via source tv.
All matches are to be played with a minimum of two (2) players per team, each round. No team will be allowed to play with less than the required minimum number of players unless the match has already started and a player has dropped. If a team cannot meet the minimum player requirement after the first round, the match will be counted as a forfeit loss.
All members are required to uphold and observe a universal level of sportsmanship. Any unsportsmanlike action which includes but is not limited to (Racism, Profanity, Rude Acts, Vulgar Acts, Acts of Belligerence, and Disrespect of an Official) may be reviewed and are grounds for dispute.
MM1 (public chat) during the game is reserved for team leaders. Abuse of MM1 during a match is grounds for a dispute. Unsportsmanlike dialog constitutes abuse of MM1.
After finishing the first round of the match, teams are allowed an optional ten (10) minute break. If a team fails to show up in the agreed upon server or fails to have the required minimum number of players, that team will forfeit the remaining round.
Once a half is deemed LIVE, teams are NOT allowed to restart the round.
Player substitutions are allowed at anytime during the match. A player is only allowed to join the dedicated server AFTER the player whom he/she is substituting for has left the server. Failure to do so and allowing a reasonable advantage may result in a loss of rounds. Teams should have back-up players ready to join if a player gets disconnected or lags out.
Disputes are taken seriously to ensure a fair match environment. Only the Team leaders have the right to dispute a member(s) or team that they feel is in violation of the rules. All disputes must be filed within twenty-four (24) hours of the completion of the match. A match must be reported regardless of whether a dispute is being filed. If the dispute is filed after the twenty-four (24) hour period, the dispute will be disregarded. Disputes will be handled before the following weeks schedule is released if possible.
It is illegal to intentionally utilize any game or map exploits. Officials may penalize offending players or teams at their discretion and to a degree deemed appropriate.
Any players caught cheating in a match will be suspended for a minimum of one year. Cheats include aim bots, wall hacks, speed hacks, ESP hacks, or any third party program which modifies game behavior. Officials have the final word on what is deemed a cheat or hack.
Penalties for violating league rules are determined on a case by case basis and range from warnings to suspensions to league wide bans. Multiple or recurring rule violations may result in suspension or permanent ban.